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SloGameDev.net • Poglej temo - OpenGL ali DirectX ali drugo ?

OpenGL ali DirectX ali drugo ?

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OdgovorNapisal/-a Person » So Okt 06, 2007 2:23 pm

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OdgovorNapisal/-a Retro » So Okt 06, 2007 5:41 pm

//
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OdgovorNapisal/-a Person » So Okt 06, 2007 5:48 pm

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Re: OpenGL ali DirectX ali drugo ?

OdgovorNapisal/-a bsdpowa » Ne Sep 14, 2008 2:44 pm

XNA ti je nekaj vmes med FPScreator/Gamemaker-ji in low level grafičnem programiranjem. Ne morem verjet da greste sploh primerjat XNA in OpenGL/DirectX, mešate hruške in jabolka. Medtem ko je XNA framework dober za začetnike ki bi se radi spustili v game making avanturico je za kaj bolj komercialnega neuporaben. Že dejstvo da mora nekdo imet framework inštaliran da bi lahko vašo igro sploh pognal me odbija od XNA-ja. Nekdo ki obvlada ogl/dx bo neprimerljivo lažje dobil službo kot grafični programer kot pa nekdo ki obvlada XNA, zraven tega je razlika v znanju OGROMNA med nekom ki zna XNA in nekom ki zna ogl/dx in znanje je vedno tisto ki šteje.

Ko bodo nardili kak PES/NFS/MMORPG... v XNAju me bodo še mgoče prepričali, do takrat pa raje ostajam zvest časovni potrati ki se ji reče programiranje. Pa brez zamere, samo svoje mnenje izražam.
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Re: OpenGL ali DirectX ali drugo ?

OdgovorNapisal/-a Tepkoslav » Po Sep 15, 2008 9:13 am

//**//
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Re: OpenGL ali DirectX ali drugo ?

OdgovorNapisal/-a Shinobi » Če Okt 30, 2008 9:45 pm

XNA igre lahko prodaja vsak, ki je njihov avtor na XBOX LIVE marketplacu.

BTW Izsel je XNA 3.
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Re: OpenGL ali DirectX ali drugo ?

OdgovorNapisal/-a jankoM » To Nov 11, 2008 12:31 pm

Če lahko XNA zapakiraš z igro in ni zarad tega kake čudne inštalacije potem se moji argumenti proti njemu zgubijo, ker ločena inštalacija .NET-a + XNA je moj glavni problem z njim če hočeš igro prodajat. 10MB v teh časih ni tolk veliko, .NET pa ima najbrž tud že večina ljudi na računalniku v teh časih.
| | |
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Re: OpenGL ali DirectX ali drugo ?

OdgovorNapisal/-a davidp » To Nov 11, 2008 2:05 pm

vseeno je pa mnogo ljudi, ki poleg igre ne bodo namestili še miljarde drugih stvari (okej, samo eno v primeru XNAja), ali pa igre sploh ne bodo namestili z inštalerjem ker baje register "umaže", igra je pa pod recimo 10 mega (v primeru GMja je to precej pogosto), kar je potem kao brezveze. Sem že tudi sam nameraval malo XNA raziskat sam me je ravno to, da rabiš še druge zadeve da stvar igralcu deluje odbijajoče. (ravno zato se mi ne da delat iger za brskalnike)

Nevem, mnogo ljudi ima recimo s tem probleme. Dočim nekomu dostaviš .exe in stvar deluje brez vsega dodatnega šodra pa so vsi veseli in zadovoljni.
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Re: OpenGL ali DirectX ali drugo ?

OdgovorNapisal/-a Tepkoslav » Sr Nov 12, 2008 10:54 am

//**//
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Re: OpenGL ali DirectX ali drugo ?

OdgovorNapisal/-a Shinobi » Sr Nov 12, 2008 3:08 pm

To je naravnost debilno. Crysis in Flight Simulator X vam vse nafila VS2005 C++ redistributable, kak .NET framework in podobne jajce pa folk sploh ne opazi.

Poleg tega če te skrbi register, raje se vprašaj kolko junka ti DIRECTX prnese. Le poglejte. Vsaka stvar, ki se instalira z "Install Shieldom" prinese ogromno svinjarije.
Tud DirectX, NVIDIA driver, ATI driver, da se o CREATIVU sploh ne pogovoarjamo. To niso argumenti, to so patetični izgovori.
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Re: OpenGL ali DirectX ali drugo ?

OdgovorNapisal/-a Tepkoslav » Sr Nov 12, 2008 11:41 pm

Najhuje je, da ni enotne knjižnjice za igre, poleg tega, pa večina takih redistributable paketov ni v OS po defaultu. Ni samo to, določene igre ti namestijo še potem driverje za protection pa vsega boga. Zato sem nehal kupovat originale, ker sem vedno razočaran nad tem kar dobim.
Če mene vprašaš, bi moral bit directX med posodobitvami v update, VSC++ redistro paket del OS-a.
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